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Brian Matyas
Brian Matyas
Emmy award winning artist, Art Direction, Concept Design
San Rafael, United States

Summary

Emmy Award winning Concept designer with over 18 years of industry experience in film, television, gaming and theme park design with a specialty in costume and character design in the fantasy and science fiction genres. Known for his work for Lucasfilm ltd, Brian led character costume concept design development for the Emmy award winning Ahsoka series, Skeleton Crew, Acolyte, the Book of Boba Fett, Kenobi, and most notably the Mandalorian. Brian's responsibilities included designing all major and secondary characters, props, keyframes and some vehicles. Other projects also include the Disney's Galaxy Edge theme park and hotel. He has also contributed many character designs for Wizards of the Coast's Dungeons and Dragons, the upcoming Bioshock game, and many other entertainment works.

Experience

  • Character Concept Artist at ImageMovers Digital
    Novato, CA, United States of America
    July 2007 - October 2010

    Disney's performance capture animation studio working with Robert Zemekis and production designer Doug Chiang on various films including Beowulf and A Christmas Carol.

  • Concept Designer at Warner Bros Pictures
    November 2010 - June 2011

    Concept Designer on Bryan Singer's Jack the Giant Slayer under production designer Gavin Bocquet.

  • Costume Illustrator at Paramount Pictures
    June 2012 - July 2012

    Costume Illustrator for Michael Wilkinson on Darren Aronofsky's Noah. Worked remotely illustrating primarily villain costumes

  • Freelance concept artist at ProbablyMonsters
    Bellevue, WA, United States of America
    November 2018 - November 2018

    Freelance concept artist designing character during early development on one of their upcoming titles

  • Contract Character concept designer at Wizards of the Coast
    Renton, WA, United States of America
    March 2016 - April 2016

    Contract artist redesigning various characters including Drizzt, Cattie Brie, Wulfgar, Sturm and others.

  • Art Lead at Kabam
    San Francisco, United States of America
    January 2012 - July 2015

    Concept Design and visual development lead on various projects including Star Wars: Uprising

  • Senior Concept Artist at Telltale Games
    San Rafael, United States of America
    July 2015 - January 2017

    Character Designer for Telltales Batman seasons 1 & 2, Guardians of the Galaxy, Walking Dead season 4 and others

  • Senior Character Concept Designer at Cloud Chamber Studios (Take Two Interactive)
    Novato, United States of America
    January 2017 - May 2017

    Early design development for the upcoming Bioshock game focusing on character development including keyframe art.

  • Character concept design lead at Lucasfilm
    San Francisco, United States of America
    January 2017 - July 2023

    Under Doug Chiang's production design leadership in the Lucasfilm art dept, my responsibilities included designing all main and secondary characters for a wide range of Star Wars projects working from scripts and closely with the show runners at the very beginning of development into production. Due to the WGA strikes, development is grinding to a halt this summer (2023)